Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.
Editorials
Opinion pieces from HUB writers.
In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.
In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.
This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.
Jim Moreno looks at how roleplayers can create a character who is in the military.
Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?
A collection of the finest RP links from around the Internet.
Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.
As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.
The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.
In this week's RoleCraft, Jim Moreno looks at the issue of player housing in MMOGs and how it can shape one's roleplay experience.
Starting a new series on the archetypal MMO classes, Jonathan Steinhauer begins by looking at DPS and the issue of hitting versus damaging.
This week on RoleCraft, Jim Moreno looks into how roleplayers can prepare for an adventure - Research, Plan, Go!
San Diego, California has proclaimed March 16, 2009 as Sony Online Entertainment Day for the fair city. The honor was bestowed on SOE for their employment of city denizens as well as for philanthropic pursuits among others. Read the official proclamation after the jump.
In this edition of RoleCraft, Jim Moreno wonders about a crucial element in tabletop gaming missing from the MMO - the Dungeon-Master.
In this installment, Jonathan Steinhauer takes a look at the weapons of fantasy MMOs and how they have all become identical.
Players interested in giving Pirates of the Burning Sea developers some feedback on upcoming game changes will want to log into the public test server this Friday night for a four-sided skirmish at Gull Point. Snag the details after the jump.
On this week's RoleCraft, Jim Moreno wonders how exactly one can define roleplaying in an MMO due to the absence of a key player in tabletop RPing - the Dungeon Master.
Jonathan Steinhauer takes a look at roleplaying and why he has such a hard time fitting it into the MMO genre.
The art of brawling, arguably a great pirate skill, is the subject of an article at the Pirates of the Burning Sea site. The complicated nature of implementing such a thing is a terrific read so be sure to click through!
In this week's RoleCraft, Jim Moreno tries his hand at role-writing, telling the story of one particular Blood Elf in the World of Warcraft.
The latest patch for Pirates of the Burning Sea is a big one and features a huge number of changes, enhancements, improvements, additions and bug fixes. Check out the major changes and grab a link to the rest by clicking 'read more'.
In this week's RoleCraft, Jim Moreno tackles Blizzard's recent debacle with the RP-PvE realm, Wyrmrest Accord.
Game designers face many challenges, and one of the largest of these is balance. Yet curiously, one facet that seems to garner a much smaller degree is the economy. That isn't to say MMO economics don't get a great deal of attention but as they stand the balance is more reminiscent of a band-aid than any real resolution.
Pirates of the Burning Sea players won't want to miss Saturday's live event in celebration of the game's first year anniversary. Black Sails again ride the seas. Find out what needs to be done by clicking 'read more'.
Four of Sony Online Entertainment's blockbuster MMOs have arrived on Steam. Everquest, Everquest 2, Vanguard, and Pirates of the Burning Sea can now be digitally downloaded/accessed via Steam. See the official notice by clicking below.
Pirates of the Burning Sea fans will be happy to note several changes in the upcoming v1.12 patch. Among other things, 'career skill tuning' will come into the game based on player feedback. Find out what that means for your characters by clicking below.
This week in RoleCraft, Jim Moreno looks back at the RP scene in one of the very first MMOs: Ultima Online
Real life has entered Pirates of the Burning Sea as developers analyze patterns appearing in the in-game economy. Devs have deployed an economic stimulus package. See what's on the way to aid a struggling PotBS economy by clicking below.
Pirates of the Burning Sea developers have posted the build notes for v1.11 called "Clash of Steel". There are a number of important changes so be sure to head through the jump and find out what's new.
In many of my recent articles, I've proceeded from the assumption that real life comparisons with games are a logical and natural concept. Apparently, I am mistaken. I have been told that the game is fantasy or sci-fi and that means it's not supposed to be real. Yet one of the great strengths of the genres is their link with the human experience.
A look back at the RoleCraft articles for the year of 2008.






